Teaching Manual

An interactive online teaching manual

 

Chapter 1

Keywords

 

  • What is marketing communications?

According to the American Marketing Association (2025a), Marketing Communications refers to “coordinated promotional messages and related media used to communicate with a market. Marketing communications messages are delivered through one or more channels such as digital media, print, radio, television, direct mail, and personal selling. Here you will find a collection of Marketing News articles and research insights regarding marketing communications.”

American Marketing Association (2025a). Marketing communications. https://www.ama.org/topics/marcom/

 

Useful resources (article):

Institute for Public Relations (2025). The use of integrated marketing communications by U.S. non-profit organizations. https://instituteforpr.org/integrated-marcom-use-by-non-profits/

 

  • What is marketing?

According to the American Marketing Association (2025b), Marketing refers to “the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large.”

American Marketing Association (2025b). Definitions of marketing. https://www.ama.org/the-definition-of-marketing-what-is-marketing/

 

  • What is public relations?

According to the Public Relations Society of America (2025), Public Relations is “a strategic communication process that builds mutually beneficial relationships between organizations and their publics.”

Public Relations Society of America (2025). About public relations. https://www.prsa.org/about/all-about-pr

 

  • What is advertising?

According to the American Marketing Association (2025c), Advertising refers to “the placement of announcements and messages in time or space by business firms, nonprofit organizations, government agencies, and individuals who seek to inform and/or persuade members of a particular target market or audience regarding their products, services, organizations or ideas.”

American Marketing Association (2025c). Advertising. https://www.ama.org/topics/advertising/

 

 

 

Chapter 2

Workshops and seminars

 

Download the booklet (In Chinese), summarizing the speakers’ speeches and the Question-and-answer sessions of 3 workshops and 3 seminars: e-book_digital technology_1103 (1).pdf

 

 

  • Cross-disciplinary introductory seminar: “Digital Marketing Communications: Reviewing Current Practices in an Ever-changing Media Landscape” on 2 April 2024

 

Speaker: Prof. Cheng Lu WANG, Professor of Marketing, University of New Haven, USA

Download Powerpoint: Wang_Cross-disciplinary introductory seminar 20250402.pdf

 

Speaker: Eddy HUI (許迅), Vice Chairman, Association of Interactive Marketing (香港互動市務商會副會長)

Video Highlights: https://www.facebook.com/share/v/1BbRudeoph/

 

 

  • Public relations workshop: “Existing and Future Public Relations Strategies Using Artificial Intelligence and Digital-driven Experiential Technology” on 12 June 2024

Speaker: Prof. Rita MEN, University of Florida, USA

Video Highlights: https://www.facebook.com/share/v/1Bh78eoZdA/

 

  • Advertising workshop: “Reconsidering Immersive Engagement and the Application of Experiential Technology in Advertising” on 10 July 2024

Speaker: Chi Sing LEUNG (Rudi), Founder & Director, Hungry Digital Limited, Hong Kong

Video Highlights: https://www.facebook.com/share/v/1FGDzwPkP4/

Download Powerpoint: Rudi Leung_Advertising Workshop 20250710.pdf

 

  • Marketing Communications Seminar: “Marketing Communications Effectiveness: The Role of Experiential Technology and Artificial intelligence” on 30 August 2024

Speaker: Arthur Chan, Founder & CEO, Snowball Limited; Vice Chairman, iab Hong Kong

Video Highlights: https://www.facebook.com/share/v/1N6zroCt8H/

Download Powerpoint: Arthur Chan_Marketing Communications Seminar 20250830.pdf

 

  • Marketing workshop: “Branding and Technology: Past and Future Trends” on 23 October 2024 (Wed)

Speaker: Prof. Cleopatra VELOUTSOU, Professor of Brand Management, Adam Smith Business School, University of Glasgow, UK

Video Highlights: https://www.facebook.com/share/v/1BhCUEsFAf/

 

  • Concluding Seminar: “Marketing and Artificial Intelligence: A Future Research Agenda” on 20 December 2024

Speaker: Prof. Michael EWING, Executive Dean, Faculty of Business, Law and Arts, Southern Cross University, Australia

Video Highlights: https://www.facebook.com/share/v/1AeqzbgPuv/

 

 

Chapter 3

Examples of digital applications

 

  • Event management WebApp

The application is available at:

https://syu-decoration-3a00f.web.app/

 

What is event management?

Event management (ScienceDirect, 2025) is “the process of planning, implementing, and evaluating events, which involves setting clear goals, managing resources effectively, and navigating legal and compliance issues. It encompasses careful consideration of various elements, including venue selection, marketing strategies, and stakeholder communication, with the ultimate aim of creating a memorable experience for attendees.”

ScienceDirect (2025). Event management. https://www.sciencedirect.com/topics/social-sciences/event-management

 

Useful resources (article):

Tkatch, Juliana R.V. (2026). Event Management. International Encyclopedia of Business Management, 3, 242-249. https://doi.org/10.1016/B978-0-443-13701-3.00404-7

 

 

  • Advergame

Demonstration on the use of an advergame at Hong Kong Shue Yan University (demonstrated at the advertising Workshop “Reconsidering Immersive Engagement and the Application of Experiential Technology in Advertising” on 10 July 2024; Session 1: Hands-on practice of an immersive tech game designed by the project team)

Demonstration video:

https://www.facebook.com/share/v/1KEe8PbPFb/

 

Download the advergame:

Apple Store: https://apps.apple.com/us/app/dtmc-ar-app/id6526477598

Android PlayStore: https://play.google.com/store/apps/details?id=com.lcxrlablimited.dtmc_ar_app&hl=en

 

What is advergame?

Organizations and their brands use a variety of strategies for enacting engagement. Advergames “are specifically designed and created to promote a brand, product, service, or idea” (Terlutter & Capella, 2013, p. 96) and “fully gamified advertising messages and can be defined as a type of advertising that leverages game thinking and game mechanics to drive” (van Berlo, van Reijmersdal & Eisend, 2021, p. 179).

 

Terlutter, R. & Capella, M.L. (2013). The gamification of advertising: Analysis and research directions of in-game advertising, advergames and advertising in social network games. Journal of Advertising, 42, 95-112. https://doi.org/10.1080/00913367.2013.774610

Van Berlo, Z. M., van Reijmersdal, E. A., & Eisend, M. (2021). The Gamification of Branded Content: A Meta-Analysis of Advergame Effects. Journal of Advertising 50 (2), 179–196. https://doi.org/10.1080/00913367.2020.1858462

 

Example of advergame “Gucci Town”: https://www.gucci.com/us/en/st/stories/article/gucci-town-on-roblox

 

 

  • Marketing

Transforming big data analytics to AI market data analytics

Video Highlights: https://www.facebook.com/share/v/1BqiN53Fhs/

From the Marketing Workshop: “Branding and Technology: Past and Future Trends” on 23 October 2024 (Language: Cantonese, supplemented with English)

Speaker: Harry Lui, Director (Project), Smark Global (Holdings) Ltd.

 

 

Chapter 4

Online interactive activities

 

Please enter room name: T5055